To view the official journal for Part 1, go here: http://fav.me/d7kjrpp
To view the official journal for part 2, go here: http://fav.me/d7t6177
To view the official journal for the ending go here: http://fav.me/d81008z
About the Mission Edit
Mission 4: Against All Odds (Part 1) was released on June 1, 2014, with Part 2 being released on August 1, 2014.
In the universe of the group, Part 1 takes place not long after the events in Sazanami. Pausanius returns with another trial for the Aetherians to undergo, this time at Voluntas. King Alaric accompanies his subjects to the Voluntan empire to meet Caesar Aetius to undergo the Trial of Willpower. However, the Caesar will not accept Alaric's claims of friendship at face value; he needs proof, and thus commands the people of Aether to undertake the games in the circus and gladiatorial ring to prove themselves - hopefully in one piece.
Part 2 takes place immediately after the Aetherian citizens prove themselves in the games. Caesar Aetius, having learned that his enemy the Artiphrons are the source of Alaric's knowledge of the trials, decides to throw Alaric and the citizens into the Trial of Willpower. But the trial had been tainted by a powerful force, and it would take a great deal of will indeed to pass the trial without losing sanity. However, pass they did, and Aetius explained how the trial had been twisted by misuse and pledged to become allies with Aether in order to make up for the mistakes committed during the trial-going.
The Cutscene, Part 1Edit
Opening scene: Alaric enters the throne room with Pausanius.
Phyntia appears as if out of nowhere.
Next, the racing of willpower;
A tourney to confirm their worth.
Only the firm can stay the course
And give this world new birth.
In the great hall of Aetius’ palace. A shiny pidgeot perches atop a marble throne, glaring down at King Alaric.
: Ceasar Aetius, we have come seeking an alliance with your kingdom. Our people come from many places and their knowledge may prove useful to you. As for ourselves, I have heard of an ancient prophecy and it is believed that my people and I are the saviors mentioned within its verses. We have come to take the Test of Willpower to see if this holds true.
Aetius’ feathers ruffle with annoyance and shock as he moves from the back of the chair to his normal position within it. There is an uneasy look on his face.
: The Test of Willpower is not for strangers. Its path is sacred and difficult. But if you are who you say you are, and I am not convinced this is true, then you should have... little to fear. Where did you hear of this… prophecy?
Aetius pauses and studies Alaric, clearly weighing his options. Finally he seems to settle on a decision and his feature’s become more pleasant.
Two centurions enter the room and salute.
The guards salute again and leave.
: Yes, buildings which house our customary shows of strength and endurance. One a deadly race, the other a fight for your life. Your people will compete in both. If they do well, I will consider putting them in the Test.
The Journal Text, Part 1Edit
: It seems we are to take the second of what appears to be a trilogy of tests. Those of my kingdom who have been here a while may remember the trial of Wisdom and the dangers it held. This trial of Willpower sounds like it will be even more dangerous. However, despite the danger, I will not withhold this mission from anyone. If any member wishes to represent our nation, please accompany me to Voluntas.
I will warn you. It seems King Aetius means to give us two tests of his own before allowing us to take the trial. His men are at the ready to prepare you for both. First, he has ordered we take place in a race called a “circus”. This is no ordinary foot race. Instead, you will be given a partner by the stable master, some four footed resident of the nation, who will pull a chariot for you. These chariots are dangerous and if you fall from one during the race you could easily be trampled or injured by the fall itself.
The second test is even more disturbing. It is a fight to the finish which Aetius has referred to as a “gladiatorial match”. These matches seem to have a lot of… casualties… but Aetius has assured me that death isn’t necessary. Apparently gladiators are worth too much to kill at every loss. I have made a deal with Aetius and he has agreed that even if you lose, you will not die. He stipulated that you must put on a good show though… The keeper of the Coliseum will outfit you with any gladiatorial weapons or armor you may need. I have been briefed on the different fighters you may face so feel free to ask me for suggestions of weapons and armor.
Please be safe… Hopefully if we prove our willpower in these games, Aetius will allow us to take his test and we can hopefully get one step closer to finding peace.
-Travel with Alaric to Voluntas
-Participate in the Circus: This is a race of endurance as well as speed! Races last seven laps and there could be up to 12 racers going against you, perhaps even other Aetherians. You need not win, simply survive and finish, but even this is difficult. Chariots are hard to balance on and if you fall, the other 11 riders may not hesitate to simply run you over. Also, keep in mind your chariot is probably moving at at least 30 mph. Any fall will leave you scuffed and possibly with a broken bone or worse. Other charioteers will also try to ram you, and sometimes riders will have partners who have spears and staffs to poke at other riders or the pokemon pulling the chariots. Make sure the pokemon you choose as your partner has four legs and is big enough to pull you and a heavy chariot. Beyond this rule, no pokemon restrictions apply for your racing partner. It could even be another Aetherian if you wanted to!
-Participate in the Gladiatorial Games: This is a show more than a fight. Unlike what most of you may think, the gladiatorial games were mostly just wrestling with pointy objects. (aka. staged violence) Gladiators were often slaves who people had put a lot of money into and thus killing them would be a waste. Some gladiators were even free men who volunteered to fight! However, if a gladiator lost too often, or refused to put on a good show, they would be given the thumbs up to be killed. (confusing I know) Aetius will give any losers a thumbs down thanks to Alaric, so if you want to lose, feel free. Just make sure you give Aetius a fight to remember! Also, your opponent can be another member of PoA if you would like to collaborate. This means one of you HAS to lose so make sure your fight is a good one! Finally, keep in mind there are about twenty different types of gladiator, all with different weapon and armor styles. You can choose to follow a gladiator pattern, or make up your own combination, for both you and your foe. Also, since we are pokemon, feel free to incorporate your moves into the fight!
-Wait for word from Aetius on how you did.
-This is Part 1 of Mission 4. Wait until Part 2 to see what Aetius says next…
The Cutscene, Part 2Edit
Alaric stands in the middle of the coliseum having finished his fight the victor. Breathing heavily, and significantly bruised, he faces an annoyed Aetius.
Aetius’ annoyance turns to fury.
Centurions swarm the coliseum, grabbing any and all Aetherian members. All of them are escorted to a gate in front of a dense forest. An ominous fog rolls within the limbs of the trees. Aetius hovers in front of them, whipping up an angry gale.
: You can try to escape if you wish, but the trial is tainted. No one has been able to complete it in years! Besides the tricks and traps, there is a… force. Some… thing that steals your soul. So onward, Artiphron’s friends! And good luck, serpent king!
The guards shove Alaric and his people through the gate, which is promptly shut behind them. Suddenly, there is no way back, only a path that leads onward. An ominous pressure pushes at the Aetherians from behind, and lurks within the path ahead.
: …Fear not, citizens. We will prove this tyrant wrong. Whatever this evil spirit is, we will not let it get us. Look out for traps, stay with a buddy if you must, but keep moving forward. If we continue to move down the path, and not give up hope, our will to survive will see us through.
The Journal TextEdit
: … It seems those games were a front. Aetius was simply trying to hide the fact that his test has been tainted by an evil spirit. Whether he was trying to save us from the trial or not cannot be determined… Either way, he has become angry by our efforts in his games and seeks our doom. We will not give him the satisfaction. This test is of willpower. We will show Aetius that our will is more powerful than his vengeance! Aetius mentioned tricks as well as traps. Be careful when proceeding. Also, never stop moving. This soul eating… thing… cannot destroy us if it cannot catch us. It seems like the path is only one way, so hopefully, if we move swiftly, we will reach the end before anything reaches us...
Make it through the Trial of Willpower.
This trial, like the Trial of Wisdom, is full of tricks and traps to test you. However, these are here to test your will to continue. Invisible floors, false routes, more pleasant routes, walls of fire, and other such obstacles will try to stop you from continuing forward. However, if you stop, the evil spirit which has taken over the trial will consume your soul. This evil spirit is not part of the trial, but is instead a ghostly entity made up of all the vengeful souls that have been imprisoned in the trial by past Caesars. It will take the shape of a Spiritomb, though if you see it, it may be too late...
Grab the Crest of Willpower at the end. (Depicted in the splash illustration above)
At the end of the Trial of Willpower is a single stone wall, where as many copies of the Crest of Willpower float in midair as there are members of your party with you. (You are allowed to depict yourself either doing this alone, with some NPCs, other people's characters, King Alaric himself, or some combination of however many you can handle.) Each person only has to grab one copy of the Crest of Willpower to officially finish the trial and be teleported back into the coliseum.
Stop right after that and wait for the final confrontation scene between Aetius and Alaric.
-The Spiritomb shouldn't make an appearance in your comics and stories. It should instead be an invisible, angry force that your character can feel. This character will make an appearance in a later mission, but for now it is too powerful a foe.
-The barriers should not be puzzles like in the Trial of Wisdom. They should instead be things you simply need to push through such as rivers to cross, cliffs to climb, ravines to jump, etc. The trial is a straight line, and any branches will be dead ends. The trees and rock walls surrounding are also too thick to go through and, like in the labyrinth, there is a barrier that prevents flying, digging, or teleporting away.
As the Aetherians grab the Crests of Willpower, there are flashes of light. When the lights clear, the Aetherians find themselves standing once again in the coliseum. In front of the group with his back to them is Aetius, who stares up at his own throne, clearly unhappy about something.
Aetius, startled, turns around, clearly not expecting to see the Aetherians again. His face is surprisingly devoid of anger and is instead filled with… relief?
The two leaders stare at each other for a tense moment. When it is made clear that Alaric will not make a friendly response, Aetius sighs.
: I am… sorry for what I have done. I am a very proud ruler, I will admit that to you. When you came asking for the trial, I… panicked. My ancestors have been defiling the trial for centuries, using it as an eternal prison for those we thought were too evil for a simple death. Their misuse of the trial brought on the abomination that now lives in it… Nothing can escape the trial except by reaching the end… not even the soul…
: ...When I learned you were sent from Artiphron, my discomfort turned to fear… If Pausanius knew of our misuse of the trial, he would have tried to claim it from us and strip us of that which makes us Voluntas. Of the three of us, he is the most certain of the prophecy, and now I see he is right to be so.
: Please, I know we will not be friends, but at least let us be allies, oh serpent king. All roads lead to Voluntas, and I know we will be beneficial to you in your quest. At least let me try and make up for my and my ancestor’s mistakes.
Without another word, Alaric and his people exit the coliseum, leaving a defeated looking Aetius in their wake. The trip back to Aether is an uneventful one, but when the party reaches the gate, it is clear that something is amiss…